Hi,<br>these two integrations are very interesting, but as I would see, their development are still active. Do you know if the code is mature enough to be introduced in ArcheOS?<br><br><br>Thanks for the proposals,<br><br>

Fabrizio<br><br><div class="gmail_quote">2010/5/11 Ricardo Gaidão <span dir="ltr">&lt;<a href="mailto:caioviator@yahoo.com.br">caioviator@yahoo.com.br</a>&gt;</span><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">

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Vector rendering engines for Blender<br><br>This kind of engines can create outline renderings from 3D models, with a technical illustration look. <br><br>The vectorial output (i.e. svg 2D files) allow additional editing with vector graphics editors (i.e. Inkscape) to improve the final result.  <br>

<br>This appears to be a viable option to create archaeological illustrations to artifacts or topographic models created with laser scan or Structure from Motion techniques.  <br><br>Pantograph<br><br><a href="http://severnclaystudio.wordpress.com/bluebeard/" target="_blank">http://severnclaystudio.wordpress.com/bluebeard/</a><br>

<br><a href="http://severnclaystudio.wordpress.com/bluebeard/pantograph-gallery/" target="_blank">http://severnclaystudio.wordpress.com/bluebeard/pantograph-gallery/</a><br><br><br>Freestyle<br><br><a href="http://freestyle.sourceforge.net/index.php" target="_blank">http://freestyle.sourceforge.net/index.php</a><br>

<br><a href="http://freestyle.sourceforge.net/GALLERY/dirindex.php" target="_blank">http://freestyle.sourceforge.net/GALLERY/dirindex.php</a><br><br><a href="http://freestyleintegration.wordpress.com/frequently-asked-questions-faq/" target="_blank">http://freestyleintegration.wordpress.com/frequently-asked-questions-faq/</a><br>

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