<span id="result_box" class="long_text"><span title="">Hi,<br>the two projects
are very interesting. </span><span title=""><br></span><span title="">But they seem to stop development or </span></span><span id="result_box" class="short_text"><span style="" title="">under
recoding. </span></span><span id="result_box" class="short_text"><span style="" title=""></span></span><span id="result_box" class="long_text"><span title="">Blender 2.5 will be released soon and the old plug-in will no
longer be compatible.<br></span><span title="">I think it would be
better to wait for this change and see how the development of these </span></span>rendering engines<span id="result_box" class="long_text"><span title=""> evolves.<br><br></span></span><div class="gmail_quote">2010/5/12 <span dir="ltr"><<a href="mailto:archeos-request@lists.linux.it">archeos-request@lists.linux.it</a>></span><br>
<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">Invia le richieste di iscrizione alla lista ArcheOS all'indirizzo<br>
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Se rispondi a questo messaggio, per favore edita la linea dell'oggetto<br>
in modo che sia più utile di un semplice "Re: Contenuti del digest<br>
della lista ArcheOS..."<br>
<br>
<br>
Argomenti del Giorno:<br>
<br>
1. Proposte - Vector rendering engine for Blender (Ricardo Gaidão)<br>
2. Re: Proposte - Vector rendering engine for Blender<br>
(Fabrizio Furnari)<br>
<br>
<br>
----------------------------------------------------------------------<br>
<br>
Message: 1<br>
Date: Tue, 11 May 2010 10:30:44 -0700 (PDT)<br>
From: Ricardo Gaidão <<a href="mailto:caioviator@yahoo.com.br">caioviator@yahoo.com.br</a>><br>
Subject: [ArcheOS] Proposte - Vector rendering engine for Blender<br>
To: <a href="mailto:archeos@lists.linux.it">archeos@lists.linux.it</a><br>
Message-ID: <<a href="mailto:802946.17481.qm@web110506.mail.gq1.yahoo.com">802946.17481.qm@web110506.mail.gq1.yahoo.com</a>><br>
Content-Type: text/plain; charset="iso-8859-1"<br>
<br>
Vector rendering engines for Blender<br>
<br>
This kind of engines can create outline renderings from 3D models, with a technical illustration look.<br>
<br>
The vectorial output (i.e. svg 2D files) allow additional editing with vector graphics editors (i.e. Inkscape) to improve the final result. <br>
<br>
This appears to be a viable option to create archaeological illustrations to artifacts or topographic models created with laser scan or Structure from Motion techniques. <br>
<br>
Pantograph<br>
<br>
<a href="http://severnclaystudio.wordpress.com/bluebeard/" target="_blank">http://severnclaystudio.wordpress.com/bluebeard/</a><br>
<br>
<a href="http://severnclaystudio.wordpress.com/bluebeard/pantograph-gallery/" target="_blank">http://severnclaystudio.wordpress.com/bluebeard/pantograph-gallery/</a><br>
<br>
<br>
Freestyle<br>
<br>
<a href="http://freestyle.sourceforge.net/index.php" target="_blank">http://freestyle.sourceforge.net/index.php</a><br>
<br>
<a href="http://freestyle.sourceforge.net/GALLERY/dirindex.php" target="_blank">http://freestyle.sourceforge.net/GALLERY/dirindex.php</a><br>
<br>
<a href="http://freestyleintegration.wordpress.com/frequently-asked-questions-faq/" target="_blank">http://freestyleintegration.wordpress.com/frequently-asked-questions-faq/</a><br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
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Message: 2<br>
Date: Tue, 11 May 2010 20:26:40 +0200<br>
From: Fabrizio Furnari <<a href="mailto:fab.furnari@email.it">fab.furnari@email.it</a>><br>
Subject: Re: [ArcheOS] Proposte - Vector rendering engine for Blender<br>
To: Ricardo Gaidão <<a href="mailto:caioviator@yahoo.com.br">caioviator@yahoo.com.br</a>><br>
Cc: <a href="mailto:archeos@lists.linux.it">archeos@lists.linux.it</a><br>
Message-ID:<br>
<<a href="mailto:AANLkTim8LNKcG4r7RYCjkt1v4fiqoQ676Q5L0-L4m2w8@mail.gmail.com">AANLkTim8LNKcG4r7RYCjkt1v4fiqoQ676Q5L0-L4m2w8@mail.gmail.com</a>><br>
Content-Type: text/plain; charset="iso-8859-1"<br>
<br>
Hi,<br>
these two integrations are very interesting, but as I would see, their<br>
development are still active. Do you know if the code is mature enough to be<br>
introduced in ArcheOS?<br>
<br>
<br>
Thanks for the proposals,<br>
<br>
Fabrizio<br>
<br>
2010/5/11 Ricardo Gaidão <<a href="mailto:caioviator@yahoo.com.br">caioviator@yahoo.com.br</a>><br>
<br>
> Vector rendering engines for Blender<br>
><br>
> This kind of engines can create outline renderings from 3D models, with a<br>
> technical illustration look.<br>
><br>
> The vectorial output (i.e. svg 2D files) allow additional editing with<br>
> vector graphics editors (i.e. Inkscape) to improve the final result.<br>
><br>
> This appears to be a viable option to create archaeological illustrations<br>
> to artifacts or topographic models created with laser scan or Structure from<br>
> Motion techniques.<br>
><br>
> Pantograph<br>
><br>
> <a href="http://severnclaystudio.wordpress.com/bluebeard/" target="_blank">http://severnclaystudio.wordpress.com/bluebeard/</a><br>
><br>
> <a href="http://severnclaystudio.wordpress.com/bluebeard/pantograph-gallery/" target="_blank">http://severnclaystudio.wordpress.com/bluebeard/pantograph-gallery/</a><br>
><br>
><br>
> Freestyle<br>
><br>
> <a href="http://freestyle.sourceforge.net/index.php" target="_blank">http://freestyle.sourceforge.net/index.php</a><br>
><br>
> <a href="http://freestyle.sourceforge.net/GALLERY/dirindex.php" target="_blank">http://freestyle.sourceforge.net/GALLERY/dirindex.php</a><br>
><br>
> <a href="http://freestyleintegration.wordpress.com/frequently-asked-questions-faq/" target="_blank">http://freestyleintegration.wordpress.com/frequently-asked-questions-faq/</a><br>
><br>
><br>
><br>
><br>
><br>
><br>
> --<br>
> Mailing list info: <a href="http://lists.linux.it/listinfo/archeos" target="_blank">http://lists.linux.it/listinfo/archeos</a><br>
><br>
><br>
<br>
<br>
--<br>
@P=split//,".URRUU\c8R";@d=split//,"\niranruF oizirbaF";sub p{<br>
@p{"r$p","u$p"}=(P,P);pipe"r$p","u$p";++$p;($q*=2)+=$f=!fork;map{$P=$P[$f^ord<br>
($p{$_})&6];$p{$_}=/<br>
^$P/ix?$P:close$_}keys%p}p;p;p;p;p;map{$p{$_}=~/^[P.]/&&<br>
close$_}%p;wait until$?;map{/^r/&&<$_>}%p;$_=$d[$q];sleep<br>
rand(2)if/\S/;print<br>
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Fine di Digest di ArcheOS, Volume 8, Numero 2<br>
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</blockquote></div><br>