So, if the development of Freestyler will go on I think we'll include it in the next release.<br>By the way, I think is a good idea to start picking up our brain for the next version (I know that 4 isn't released yet, but we have a lot of ideas for the future...):<br>
<ul><li>What do we want to include?</li><li>What can be improved?</li><li>Which codename?</li><li>What can be removed?</li><li>Any thoughts...</li></ul><br>Fabrizio<br><br><div class="gmail_quote">2010/5/13 Ricardo Gaidão <span dir="ltr"><<a href="mailto:caioviator@yahoo.com.br">caioviator@yahoo.com.br</a>></span><br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><table border="0" cellpadding="0" cellspacing="0"><tbody><tr><td style="font-family: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; font-size: inherit; line-height: inherit; font-size-adjust: inherit; font-stretch: inherit;" valign="top">
<div class="im">I think the most auspicious project is <a href="http://freestyle.sourceforge.net/GALLERY/dirindex.php" target="_blank">Freestyler</a>. You can try some
working Linux Blender builds with Freestyler from Graphicall.org:<br>
<br>
Blender 2.5 Freestyle r28536 linux 32bit<br>
<a href="http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1142" target="_blank">http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1142</a><br>
<br>
Blender 2.5 Freestyle r28536 linux 64bit<br>
<a href="http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1141" target="_blank">http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1141</a><br>
<br>
(other OS versions also available)<br>
<br>
As you already said Freestyler is in developing stage, with all the
inherent bugs. Some users can already achieve results very close to
technical illustration standards, but there is a lack of detailed
tutorials explaining how they achieve them. <br>
<br>
<a href="http://maximecurioni.com/freestyle/" target="_blank">http://maximecurioni.com/freestyle/</a><br>
<br>
Maybe Freestyle is too young to be included in the next ArcheOS. <br>
<br>
Unfortunately I didn't find other similar and more stable alternative. Solutions like this:<br>
<br>
<a href="http://matthieu3d.free.fr/TutoVira1/tuten.html" target="_blank">http://matthieu3d.free.fr/TutoVira1/tuten.html</a><br>
<br>
apparently don't work very well with complex (organic) meshes. <br><br>--- Em <b>ter, 11/5/10, Fabrizio Furnari <i><<a href="mailto:fab.furnari@email.it" target="_blank">fab.furnari@email.it</a>></i></b> escreveu:<br>
</div><blockquote style="border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; padding-left: 5px;"><div class="im"><br>De: Fabrizio Furnari <<a href="mailto:fab.furnari@email.it" target="_blank">fab.furnari@email.it</a>><br>
Assunto: Re: [ArcheOS] Proposte - Vector rendering engine for Blender<br>Para: "Ricardo Gaidão" <<a href="mailto:caioviator@yahoo.com.br" target="_blank">caioviator@yahoo.com.br</a>><br>Cc: <a href="mailto:archeos@lists.linux.it" target="_blank">archeos@lists.linux.it</a><br>
Data: Terça-feira, 11 de Maio de 2010, 19:26<br><br></div><div><div></div><div class="h5"><div>Hi,<br>these two integrations are very interesting, but as I would see, their development are still active. Do you know if the code is mature enough to be introduced in ArcheOS?<br>
<br><br>Thanks for the proposals,<br><br>
Fabrizio<br><br><div class="gmail_quote">2010/5/11 Ricardo Gaidão <span dir="ltr"><<a rel="nofollow" href="http://mc/compose?to=caioviator@yahoo.com.br" target="_blank">caioviator@yahoo.com.br</a>></span><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<table border="0" cellpadding="0" cellspacing="0"><tbody><tr><td style="font-family: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; font-size: inherit; line-height: inherit; font-size-adjust: inherit; font-stretch: inherit;" valign="top">
Vector rendering engines for Blender<br><br>This kind of engines can create outline renderings from 3D models, with a technical illustration look. <br><br>The vectorial output (i.e. svg 2D files) allow additional editing with vector graphics editors (i.e. Inkscape) to improve the final result. <br>
<br>This appears to be a viable option to create archaeological illustrations to artifacts or topographic models created with laser scan or Structure from Motion techniques. <br><br>Pantograph<br><br><a rel="nofollow" href="http://severnclaystudio.wordpress.com/bluebeard/" target="_blank">http://severnclaystudio.wordpress.com/bluebeard/</a><br>
<br><a rel="nofollow" href="http://severnclaystudio.wordpress.com/bluebeard/pantograph-gallery/" target="_blank">http://severnclaystudio.wordpress.com/bluebeard/pantograph-gallery/</a><br><br><br>Freestyle<br><br><a rel="nofollow" href="http://freestyle.sourceforge.net/index.php" target="_blank">http://freestyle.sourceforge.net/index.php</a><br>
<br><a rel="nofollow" href="http://freestyle.sourceforge.net/GALLERY/dirindex.php" target="_blank">http://freestyle.sourceforge.net/GALLERY/dirindex.php</a><br><br><a rel="nofollow" href="http://freestyleintegration.wordpress.com/frequently-asked-questions-faq/" target="_blank">http://freestyleintegration.wordpress.com/frequently-asked-questions-faq/</a><br>
<br><br><br></td></tr></tbody></table><br>
<br><br>
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