[gl-como] xbox 360!
loris
lorissuper@virgilio.it
Ven 13 Maggio 2005 16:51:41 CEST
ok nn uccidetemi forse sarà un pò OT ma è una notizia che merita secondo me...ieri è stata presentata xbox 360 su mtv america (mtv italia sta sera alle 23.30)...è qualkosa di mostruoso! eccovi le specifiche:
Custom IBM PowerPC-based CPU:
3 symmetrical cores running at 3.2 GHz each
2 hardware threads per core; 6 hardware threads total
1 VMX-128 vector unit per core; 3 total
128 VMX-128 registers per hardware thread
1 MB L2 cache
CPU Game Math Performance:
9 billion dot product operations per second
Custom ATI Graphics Processor:
500 MHz
10 MB embedded DRAM
48-way parallel floating-point dynamically-scheduled shader pipelines
Unified shader architecture
Polygon Performance:
500 million triangles per second
Pixel Fill Rate:
16 gigasamples per second fillrate using 4X MSAA
Shader Performance:
48 billion shader operations per second
Memory:
512 MB GDDR3 RAM
700 MHz DDR
Unified memory architecture
Memory Bandwidth:
22.4 GB/s memory interface bus bandwidth
256 GB/s memory bandwidth to EDRAM
21.6 GB/s front-side bus
Overall System Floating-Point Performance:
1 TFLOP
Storage:
Detachable and upgradeable 20 GB hard drive
12X dual-layer DVD-ROM
Memory unit support starting at 64 MB
I/O:
Support for up to 4 wireless game controllers
3 USB 2.0 ports
2 memory unit slots
Optimized for Online:
Instant, out-of-the-box access to Xbox Live features, including Xbox Live Marketplace for downloadable content, Gamer Profile for digital identity and voice chat to talk to friends while playing games, watching movies or listening to music
Built in Ethernet Port
Wi-Fi Ready: 802.11 A, B and G
Video Camera Ready
Digital Media Support:
Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
Stream media from portable music devices, digital cameras, Windows XP PCs
Rip music to Xbox 360 hard drive
Custom playlists in every game
Windows Media Center Extender built in
Interactive, full screen 3D visualizers
HD Game Support:
All games supported at 16:9, 720p and 1080i, anti-aliasing
Standard definition and high definition video output supported
Audio:
Multichannel surround sound output
Supports 48 KHz 16-bit audio
320 independent decompression channels
32-bit audio processing
Over 256 audio channels
System Orientation:
Stands vertically or horizontally
Customizable Face Plates:
Interchangeable to personalize the console
e nn vedo l'ora che ci facciano girare il pinguino a dovere...slurp 3 core da 3.2ghz...incredibile!!!
p.s=commercializzazione a novembre max 399$
-------------- parte successiva --------------
Un allegato HTML è stato rimosso...
URL: http://lists.linux.it/pipermail/gl-como/attachments/20050513/859389ad/attachment.htm
Maggiori informazioni sulla lista
gl-como