[LTP] [PATCH 4/6] sched_football: Add a sleep before the game begins to get into steady state
John Stultz
jstultz@google.com
Wed Apr 24 00:58:01 CEST 2024
Before we begin the game, lets give a little extra time for any
odd initial placement to get sorted before we start testing the
RT scheduling invariant.
Cc: kernel-team@android.com
Cc: Darren Hart <darren@os.amperecomputing.com>
Signed-off-by: John Stultz <jstultz@google.com>
---
testcases/realtime/func/sched_football/sched_football.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/testcases/realtime/func/sched_football/sched_football.c b/testcases/realtime/func/sched_football/sched_football.c
index ed3c5cadf..7686ce3e6 100644
--- a/testcases/realtime/func/sched_football/sched_football.c
+++ b/testcases/realtime/func/sched_football/sched_football.c
@@ -246,6 +246,8 @@ int main(int argc, char *argv[])
while (atomic_get(&players_ready) < players_per_team * 4)
usleep(100);
+ /* let things get into steady state */
+ sleep(2);
/* Ok, everyone is on the field, bring out the ref */
printf("Starting referee thread\n");
result = referee(game_length);
--
2.44.0.769.g3c40516874-goog
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