[LTP] [PATCH] sched_football: synchronize with kickoff flag to reduce skew
Li Wang
liwang@redhat.com
Thu Sep 4 08:41:26 CEST 2025
Previously, thread synchronization in sched_football only relied on a
thread_barrier. This ensured that all threads were created before the
referee started the game, but did not fully prevent offense threads from
getting a scheduling opportunity before defense threads were migrated,
leading to occasional non-zero final ball positions on kvm or debug kernels.
This patch introduces an explicit `kickoff_flag`:
* All player threads (offense, defense, fans) wait at the barrier and
then spin until the referee sets `kickoff_flag`. This reduces kernel
scheduling skew, as threads only proceed once the referee explicitly
signals the kickoff.
* The referee now:
- Waits at the barrier.
- Clears the ball position.
- Sets `kickoff_flag` to start the ball.
* Game termination is also slightly reordered (by Cyril):
- Final ball position is read before `game_over` is set,
avoiding a race where the ball could still move right after
defense threads stop.
* Only test on RT-kernels.
This makes startup sequencing more deterministic while still allowing
some nondeterminism, which is intentional for testing scheduler
behavior under load.
Signed-off-by: Li Wang <liwang@redhat.com>
Signed-off-by: Cyril Hrubis <chrubis@suse.cz>
Cc: Andrea Cervesato <andrea.cervesato@suse.com>
---
.../func/sched_football/sched_football.c | 27 ++++++++++++++-----
1 file changed, 21 insertions(+), 6 deletions(-)
diff --git a/testcases/realtime/func/sched_football/sched_football.c b/testcases/realtime/func/sched_football/sched_football.c
index 0617bdb87..97ac9d413 100644
--- a/testcases/realtime/func/sched_football/sched_football.c
+++ b/testcases/realtime/func/sched_football/sched_football.c
@@ -44,6 +44,7 @@
static tst_atomic_t the_ball;
static int players_per_team = 0;
static int game_length = DEF_GAME_LENGTH;
+static tst_atomic_t kickoff_flag;
static tst_atomic_t game_over;
static char *str_game_length;
@@ -55,6 +56,9 @@ void *thread_fan(void *arg LTP_ATTRIBUTE_UNUSED)
{
prctl(PR_SET_NAME, "crazy_fan", 0, 0, 0);
pthread_barrier_wait(&start_barrier);
+ while (!tst_atomic_load(&kickoff_flag))
+ ;
+
/*occasionally wake up and run across the field */
while (!tst_atomic_load(&game_over)) {
struct timespec start, stop;
@@ -80,6 +84,9 @@ void *thread_defense(void *arg LTP_ATTRIBUTE_UNUSED)
{
prctl(PR_SET_NAME, "defense", 0, 0, 0);
pthread_barrier_wait(&start_barrier);
+ while (!tst_atomic_load(&kickoff_flag))
+ ;
+
/*keep the ball from being moved */
while (!tst_atomic_load(&game_over)) {
}
@@ -92,6 +99,9 @@ void *thread_offense(void *arg LTP_ATTRIBUTE_UNUSED)
{
prctl(PR_SET_NAME, "offense", 0, 0, 0);
pthread_barrier_wait(&start_barrier);
+ while (!tst_atomic_load(&kickoff_flag))
+ ;
+
while (!tst_atomic_load(&game_over)) {
tst_atomic_add_return(1, &the_ball); /* move the ball ahead one yard */
}
@@ -115,9 +125,10 @@ void referee(int game_length)
now = start;
/* Start the game! */
- tst_atomic_store(0, &the_ball);
- pthread_barrier_wait(&start_barrier);
atrace_marker_write("sched_football", "Game_started!");
+ pthread_barrier_wait(&start_barrier);
+ tst_atomic_store(0, &the_ball);
+ tst_atomic_store(1, &kickoff_flag);
/* Watch the game */
while ((now.tv_sec - start.tv_sec) < game_length) {
@@ -125,14 +136,14 @@ void referee(int game_length)
gettimeofday(&now, NULL);
}
- /* Stop the game! */
- tst_atomic_store(1, &game_over);
- atrace_marker_write("sched_football", "Game_Over!");
-
/* Blow the whistle */
final_ball = tst_atomic_load(&the_ball);
tst_res(TINFO, "Final ball position: %d", final_ball);
+ /* Stop the game! */
+ tst_atomic_store(1, &game_over);
+ atrace_marker_write("sched_football", "Game_Over!");
+
TST_EXP_EXPR(final_ball == 0);
}
@@ -154,6 +165,7 @@ static void do_test(void)
/* We're the ref, so set our priority right */
param.sched_priority = sched_get_priority_min(SCHED_FIFO) + 80;
sched_setscheduler(0, SCHED_FIFO, ¶m);
+ tst_atomic_store(0, &kickoff_flag);
/*
* Start the offense
@@ -186,6 +198,9 @@ static void do_test(void)
static void do_setup(void)
{
+ if (!tst_check_preempt_rt())
+ tst_brk(TCONF, "Test requires real-time kernel");
+
if (tst_parse_int(str_game_length, &game_length, 1, INT_MAX))
tst_brk(TBROK, "Invalid game length '%s'", str_game_length);
--
2.51.0
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