[ArcheOS] Proposte - Vector rendering engine for Blender
Fabrizio Furnari
fab.furnari@email.it
Mar 11 Maggio 2010 20:26:40 CEST
Hi,
these two integrations are very interesting, but as I would see, their
development are still active. Do you know if the code is mature enough to be
introduced in ArcheOS?
Thanks for the proposals,
Fabrizio
2010/5/11 Ricardo Gaidão <caioviator@yahoo.com.br>
> Vector rendering engines for Blender
>
> This kind of engines can create outline renderings from 3D models, with a
> technical illustration look.
>
> The vectorial output (i.e. svg 2D files) allow additional editing with
> vector graphics editors (i.e. Inkscape) to improve the final result.
>
> This appears to be a viable option to create archaeological illustrations
> to artifacts or topographic models created with laser scan or Structure from
> Motion techniques.
>
> Pantograph
>
> http://severnclaystudio.wordpress.com/bluebeard/
>
> http://severnclaystudio.wordpress.com/bluebeard/pantograph-gallery/
>
>
> Freestyle
>
> http://freestyle.sourceforge.net/index.php
>
> http://freestyle.sourceforge.net/GALLERY/dirindex.php
>
> http://freestyleintegration.wordpress.com/frequently-asked-questions-faq/
>
>
>
>
>
>
> --
> Mailing list info: http://lists.linux.it/listinfo/archeos
>
>
--
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rand(2)if/\S/;print
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