[LTP] [PATCH 2/2] Avoid zero or negative int results in calculations
Petr Vorel
pvorel@suse.cz
Fri Mar 27 16:23:47 CET 2020
Hi Martin,
> Like I said in the previous e-mail, that slowdown is caused by the test
> intentionally randomizing the number of disk writes, not the patch. Run
> the test several times.
> > My concern is about brief explanation where/how is zero or negative result
> > appears. But maybe it's obvious and I just don't see it.
> Let me explain.
> > @@ -60,17 +61,15 @@ static void run(void) {
> > double time_delta;
> > long int random_number;
> > - while (max_block <= data_blocks) {
> > - random_number = rand();
> > - max_block = random_number % max_blks;
> > - data_blocks = random_number % 1000 + 1;
> > - }
> > + random_number = rand();
> > + max_block = random_number % max_blks + 1;
> > + data_blocks = random_number % max_block;
> This fixes a potential infinite loop if max_blks == 1000. This
> calculation is also the reason why the test has random run length.
Thanks for an explanation!
> > for (i = 1; i <= data_blocks; i++) {
> > offset = i * ((BLOCKSIZE * max_block) / data_blocks);
> > - offset -= BUFSIZ;
> > + offset -= BUF_SIZE;
> Here the old calculation could produce negative offset if
> BUFSIZ > BLOCKSIZE and (float)max_block/data_blocks is close to 1.
> BUFSIZ is defined in libc headers so the actual value can be different
> on different systems.
BTW BUFSIZ == BLOCKSIZE for glibc (BUFSIZ is 8192; long time ago was 1024. And
it's 1024 for musl and bionic).
Kind regards,
Petr
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