[ArcheOS] Proposte - Vector rendering engine for Blender
Fabrizio Furnari
fab.furnari@email.it
Gio 13 Maggio 2010 13:42:50 CEST
So, if the development of Freestyler will go on I think we'll include it in
the next release.
By the way, I think is a good idea to start picking up our brain for the
next version (I know that 4 isn't released yet, but we have a lot of ideas
for the future...):
- What do we want to include?
- What can be improved?
- Which codename?
- What can be removed?
- Any thoughts...
Fabrizio
2010/5/13 Ricardo Gaidão <caioviator@yahoo.com.br>
> I think the most auspicious project is Freestyler<http://freestyle.sourceforge.net/GALLERY/dirindex.php>.
> You can try some working Linux Blender builds with Freestyler from
> Graphicall.org:
>
> Blender 2.5 Freestyle r28536 linux 32bit
> http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1142
>
> Blender 2.5 Freestyle r28536 linux 64bit
> http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1141
>
> (other OS versions also available)
>
> As you already said Freestyler is in developing stage, with all the
> inherent bugs. Some users can already achieve results very close to
> technical illustration standards, but there is a lack of detailed tutorials
> explaining how they achieve them.
>
> http://maximecurioni.com/freestyle/
>
> Maybe Freestyle is too young to be included in the next ArcheOS.
>
> Unfortunately I didn't find other similar and more stable alternative.
> Solutions like this:
>
> http://matthieu3d.free.fr/TutoVira1/tuten.html
>
> apparently don't work very well with complex (organic) meshes.
>
> --- Em *ter, 11/5/10, Fabrizio Furnari <fab.furnari@email.it>* escreveu:
>
>
> De: Fabrizio Furnari <fab.furnari@email.it>
> Assunto: Re: [ArcheOS] Proposte - Vector rendering engine for Blender
> Para: "Ricardo Gaidão" <caioviator@yahoo.com.br>
> Cc: archeos@lists.linux.it
> Data: Terça-feira, 11 de Maio de 2010, 19:26
>
> Hi,
> these two integrations are very interesting, but as I would see, their
> development are still active. Do you know if the code is mature enough to be
> introduced in ArcheOS?
>
>
> Thanks for the proposals,
>
> Fabrizio
>
> 2010/5/11 Ricardo Gaidão <caioviator@yahoo.com.br<http://mc/compose?to=caioviator@yahoo.com.br>
> >
>
>> Vector rendering engines for Blender
>>
>> This kind of engines can create outline renderings from 3D models, with a
>> technical illustration look.
>>
>> The vectorial output (i.e. svg 2D files) allow additional editing with
>> vector graphics editors (i.e. Inkscape) to improve the final result.
>>
>> This appears to be a viable option to create archaeological illustrations
>> to artifacts or topographic models created with laser scan or Structure from
>> Motion techniques.
>>
>> Pantograph
>>
>> http://severnclaystudio.wordpress.com/bluebeard/
>>
>> http://severnclaystudio.wordpress.com/bluebeard/pantograph-gallery/
>>
>>
>> Freestyle
>>
>> http://freestyle.sourceforge.net/index.php
>>
>> http://freestyle.sourceforge.net/GALLERY/dirindex.php
>>
>> http://freestyleintegration.wordpress.com/frequently-asked-questions-faq/
>>
>>
>>
>>
>>
>>
>> --
>> Mailing list info: http://lists.linux.it/listinfo/archeos
>>
>>
>
>
> --
> @P=split//,".URRUU\c8R";@d=split//,"\niranruF oizirbaF";sub p{
>
> @p{"r$p","u$p"}=(P,P);pipe"r$p","u$p";++$p;($q*=2)+=$f=!fork;map{$P=$P[$f^ord
> ($p{$_})&6];$p{$_}=/
> ^$P/ix?$P:close$_}keys%p}p;p;p;p;p;map{$p{$_}=~/^[P.]/&&
> close$_}%p;wait until$?;map{/^r/&&<$_>}%p;$_=$d[$q];sleep
> rand(2)if/\S/;print
>
>
>
--
@P=split//,".URRUU\c8R";@d=split//,"\niranruF oizirbaF";sub p{
@p{"r$p","u$p"}=(P,P);pipe"r$p","u$p";++$p;($q*=2)+=$f=!fork;map{$P=$P[$f^ord
($p{$_})&6];$p{$_}=/
^$P/ix?$P:close$_}keys%p}p;p;p;p;p;map{$p{$_}=~/^[P.]/&&
close$_}%p;wait until$?;map{/^r/&&<$_>}%p;$_=$d[$q];sleep
rand(2)if/\S/;print
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